AQUILONIA:
The Hyborian World's
preeminent kingdom, Aquilonia is the greatest economic and military
power west of the Vilayet Sea. Destined one day to have Conan
for its king.
|
ARGOS:
Argos is the southern
boundary of "civilized" Hyboria. Its seaport at Messantia is the
nexus of many lucrative shipping lanes and a focal point for pirates.
|
ASGARD:
The eastern realm
of Nordheim, Asgard is a freezing, foreboding place of icy mountains
and wind-ravaged tundra. Its people, the AEsir, are divided into
clans governed by warrior chieftains.
|
BARACHAN ISLES:
Home to the various
pirate bands of the Western Sea, the Barachan Isles make up in
colorful history what they lack in political stability.
|
BLACK KINGDOMS:
Collective name
for this region of indistinct borders, ruled by the fluid and
fickle allegiances of various tribal groups.
|
BORDER KINGDOM:
A bleak and blasted
strip of land, the Border Kingdom is governed by a gallery of
warlords, each claiming a small region of the country. Largely
uninhabited and inhospitable.
|
BRYTHUNIA:
Relatively weak
in the Hyborian pecking order, Brythunia is a cold and desolate
place marked by the barren highlands of the northeast and the
wide prairies and damp forested areas of the central region.
|
CIMMERIA:
Birthplace of Conan,
Cimmeria is a somber and foreboding landscape of craggy peaks
and sharp crevasses. Its people are organized in small clan units,
and though they frequently feud amongst themselves, they'll band
together to face any foreign invader.
|
CORINTHIA:
A vestige of the
ancient, cursed kingdom of Acheron, Corinthia is a minor power
nestled against the jagged Karpash Mountains, with an interior
of grassy steppes.
|
DARFAR:
A sweltering, verdant
jungle realm, Darfar is home to the cannibal cult of Yog, whose
adherents are feared throughout the Hyborian World.
|
HYPERBOREA:
A sinister empire
cloaked in a perpetual icy fog, Hyperborea is ruled by powerful
magic users. Insular and mysterious, Hyperborean society is closed
to all but the most unfortunate of travelers.
|
HYRKANIA:
Hyrkania is a vast
and rolling prairie nation controlled by a loose affiliation of
family groups. Its people are nomads, the finest horsemen and
archers in the world. The famed adventuress Red Sonja is a Hyrkanian
native.
|
ISLE OF THE BLACK
ONE:
Lonely and desolate,
the Isle of the Black One is dotted With the ancient ruins of
a forgotten civilization.
|
ISLES OF PEARL:
Travelers rarely
visit the Isles of Pearl, home to treasure and mystery, and somewhat
more rarely return from their visit alive.
|
IRANISTAN:
An arid, rocky
land, Iranistan is home to various desert tribes who govern in
a tenuous confederacy. It is the avenue of some caravan traffic,
but is rarely visited by outlanders.
|
KAMBUJA:
A city-state of
Khitai, Kambuja is a strict and religious society controlled by
a deified king. Though it remains virtually isolated from Western
contact, sometrade is conducted with occasional caravans.
|
KESHAN:
Keshan is a quiet
and primitive kingdom sheltered from intruders by impenetrable
jungles and steep cliffs. Those who infiltrate are usually Yoggite
cannibals from neighboring Darfar in search of food.
|
KHITAI:
Khitai is the mysterious
Orient of the Hyborian World. It is a land of elaborate rituals
and venerable magic, ruled by warlords who frequently fall to
treachery and intrigue.
|
KOSALA:
Westernmost vassal
state of Vendhya, Kosala is a semi-arid plateau marked with rocky
hillocks. Residents of each city-state within Kosala adhere fanatically
to their own distinct religious code, and contact with outsiders
is limited.
|
KOTH:
For millennia,
its rugged highlands have played host to caravans from every corner
of the world, and Koth remains an important factor in Western
trade and politics. Its religion has roots in evil Acheron, making
Koth rife with dark forces.
|
KUSAN:
A satellite city-state
of Khitai, Kusan maintains friendly relations with its neighbor
Hyrkania as well as nearby Turan. Kusani weapons and textiles
are highly prized and frequently purchased.
|
KUSH:
Perhaps the most
famous of the southern kingdoms, Kush is a land of dense jungles
and impenetrable mysteries, home to various tribes of fearsome
warriors. Its capital, Meroe, is the largest of the southern shipping
ports.
|
MERU:
Legendary oasis
amidst the frigid peaks of the Himelias, Meru is warmed by volcanic
activity and maintains a tropical climate. Its cities are built
on the shores of the central lake, Sumero Tso, and its society
is ruled by priests with the authority of gods.
|
MISTY ISLES:
Shrouded in fog
and secrecy, this chain of islands is where many of Vendhya's
exotic and powerful herbs are grown.
|
NEMEDIA:
An ancient and
powerful player on the political landscape of the Hyborian World,
Nemedia is known as a center of scholarly learning and religious
diversity. It comprises fertile farmland bordered by mountains
to the south and west.
|
NORDHEIM:
"Nordheim" is the
collective name given to the frigid and desolate lands of Asgard
and Vanaheim.
|
OPHIR:
Glittering Ophir
is home to numerous gold mines, making it the wealthiest kingdom
of the Hyborian World. It is a land of rolling meadows dotted
with forests and bordered by mountains to the north and east.
Ophireans are known for their generosity and the strength of their
army.
|
PICTISH WILDERNESS:
Pictland is home
to various distinct tribes of Stone Age primitives possessed of
feral fighting ability and strong natural magic. The Picts' frequent
raids terrorize their Aquilonian neighbors.
|
PUNT:
The richest of
the southernrealms, Punt is blessed withnatural resources of gold
andjewels. It is ruled by chiefs in dynastic succession, and its
prosperity ensures a social stability far beyond that of its neighbors.
|
SHEM:
Center of the western
world, Shem is a complex patchwork of warring city-states. These
hostilities, however, are never permitted to interrupt trade and
commerce. Shem is a land of fertile hills giving way to deserts
in the east. The pirate queen Bêlit is a Shemite.
|
SOUTHERN ISLES:
Inhabited by a
warrior clan of the Suba tribe, the Southern Isles are where the
pirate queen Belit handpicked her crew.
|
SOUTHERN SEA:
The Southern Sea
plays host to very little ship traffic, as the various harbors
surrounding its shores are notoriously primitve.
|
STYGIA:
Settled first by
an ancient race of serpent people, Stygia remains tainted and
damned by their unholy presence. Steeped in black magic and haunted
by demons, the country is ruled by priests of the snake god Set.
Foreigners avoid it.
|
TURAN:
Prosperous despite
its inhospitable terrain, Turan lies in the path of busy trade
routes, both overland and seagoing. Its highly developed military
system combined with its imperialistic policies make it a constant
threat to its neighbors.
|
VANAHEIM:
The western half
of Nordheim. Vanaheim is a harsh and wintry place populated by
fearsome warriors divided along tribal lines. Its people, the
Vanir, harbor long-standing feuds with their Æsir neighbors to
the east and the Cimmerians to the south.
|
VENDHYA:
Enigmatic Vendhya,
veiled from outsiders by the towering Himelian Mountains, is an
ancient land of powerful deities and glittering treasures. It
is a fertile, tropical paradise rich in natural resources, and
its people produce some of the world's finest art.
|
VILAYET SEA:
A vast and tempestuous
body of water, the Vilayet is an important marketplace for the
Turanians who control its shipping lanes. It is also the scene
of frequent pirate raids.
|
WESTERN OCEAN:
Vast and uncharted,
the Western Ocean may mark the edge of the Hyborian World, or
it may not. Most travelers stay close to shore, where they frequently
fall prey to piratical raids.
|
ZAMORA:
An arid plain nestled
between the Karpash Mountains to the west and the Kezankians to
the east, Zamora is an important waystation on the great trade
routes. Its culture is steeped in mystery, and the darkened alleys
and illicit allure of its cities has been the death of many an
unfortunate traveler.
|
ZEMBABWEI:
Zembabwei, remotest
of the Black Kingdoms, is primarily jungle with broad grasslands
at its southern reaches. It is a largely isolated society ruled
by twin kings, who maintain order with an air force of cavalrymen
astride giant trained birds.
|
ZINGARA:
Chief naval power
of the Western Sea, Zingara virtually monopolizes the lucrative
shipping lanes between the Pictish forests and the markets of
Kush. It is a proud society, culturally and scientifically advanced.
|
|